Blood in the Gutter

I’ve just played Cloverfield, the monster game from the creators of Lost (or so it’s billed). The gasps, screams (and on one occasion, sobs) from across the cinema started me thinking about what really makes a scary movie/comic book/novel. It is not advise for ages below 12 years old. Good news for all gamers out there! Breakout Entertainment introduces Escape Room Edmonton, an alternative way to spend your free time, where requires wits, teamwork and persistence to win the game.

As human beings, we’ re conditioned to respond in a certain way to particular stimuli; that’s why a flickering TV image will continually catch your eye (and also why those animated Flash/gif ad banners on some websites are so darn annoying) – our eye is drawn to anything that’s moving in an otherwise static environment. It’s a survival instinct, one that helped us hunt prey in the past and serves us well today by letting us know there’s a bus headed straight for us as we step blithely into traffic. It’s this same basic survival instinct that makes films such as Cloverfield so effective.

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THE WRITER SIDE OF THINGS…

Well, after Mike’s mass gallery postage earlier in the week, you could be forgiven for thinking that we’re all about art. But we’re not. Over the years I’ve accrued many, many half written scripts on varying versions of Word. So now I’m going to post the best and most complete ones. This is the inspiration behind the gallery.

A long time ago on a PC much much slower than this…

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