World-Building, part one

Oblivion is a project I’ve been working on for quite some time now. It’s taken various forms over the years, starting off as a character animation test in Deluxe Paint 3 on the ancient Amiga A500, and I’m currently redeveloping it as a webcomic for Catalyst Studios.

At its heart, Oblivion: Spoils of War is a dystopian tale of conflict across the galactic diaspora. The back-story and plot lines are all worked out, and now I’m setting out the final aspects of visual design.¬†
Over my next few posts I’ll be working through the visualisation process, beginning with how I’m working on bringing the mining colony of Tella-4 to life for the first chapter.

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Like some futuristic beachcomber…

… I stumbled across an interesting little video whilst wandering the ‘net today, and thought – what’s the point of having a blog if I don’t write random things in it about stuff like this?

The “this” in question is a video released to promote a recent BBC Timewatch documentary. 3 graphic designers on a tiny BBC budget managed to recreate the Omaha beach landing almost as well as Spielberg, with approximately 996 less actors:

“Bloody Omaha” – behind the scenes

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