World-Building, part one

Oblivion is a project I’ve been working on for quite some time now. It’s taken various forms over the years, starting off as a character animation test in Deluxe Paint 3 on the ancient Amiga A500, and I’m currently redeveloping it as a webcomic for Catalyst Studios.

At its heart, Oblivion: Spoils of War is a dystopian tale of conflict across the galactic diaspora. The back-story and plot lines are all worked out, and now I’m setting out the final aspects of visual design.¬†
Over my next few posts I’ll be working through the visualisation process, beginning with how I’m working on bringing the mining colony of Tella-4 to life for the first chapter.

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You know when you’ve arrived…

I feel quite guilty, you know.

You see, the Catalyst site’s been featured on quite a few design showcases recently (Most Inspired, Best Web Gallery, Smashing Magazine, etc.) and while it’s brought a huge increase in traffic, we haven’t been adding the content that all these new visitors deserve. I’m in the process of writing a tutorial, which I hope to have finished by the end of the week, and I’ve beaten David and Jonathan into agreeing to submit at least one article a month (I’ve said it now guys, don’t make me a liar), so things will get better.

look at this site… that’s not the real reason I’m writing this. Hit the jump to find out more!

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Character design…

After being asked many times exactly how we came up with our characters, I took advantage of a presentation skills course at work to put together a potted introduction to the topic. So, I present to you in full color stretch-o-vision:


I’m so very, very sorry.

I’m sorry.

Really I am.

I looked at the date of the last post and realised it’s nearly a month since we last added anything of any substance to the site; the failing is entirely mine as I obviously haven’t whipped the other guys hard enough (or maybe too hard so that their arms fell off, or something) to actually do some work DAMN YOUR EYES. Jonathan getting Call Of Duty 4 hasn’t really helped as we now spend far too much time failing miserably at Team Deathmatch on XBox Live. Ho hum!

But seriously, we are working on some stuff and we will have something good to show you in a week or two (fingers crossed)… I won’t say too much, but I hope you’ll agree that it was worth waiting for when you eventually see it.

I’ll also try and post a couple of tutorials/process overviews in the coming weeks, and maybe a few character sketches – so keep checking back.


A long time ago in a galaxy far, far away…

It’s been 10 years since Jonathan and I first collaborated on Faster Than Light, so in honour of Jonathan’s upcoming birthday I’ve gone back to the original crew and drawn them in the style I’d use today…

L-R: Barrington, Maru, Jameson, Yoko and friend

 

Happy birthday Jonathan!

It’s a bit early, but there you go… :^P